So get ready to blast off in a rocket fuelled Starfield performance preview. 6 comments Keiichiro Toyama - the creator and director of Silent Hill, Siren, Gravity Rush, and more - has unveiled his latest horror project, Slitterhead. We also compare the improvements over the previous showing, enhancements within the engine, and much more. Slitterhead Developers Answer Questions in. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. Today third-party developers released new add-ons for Microsoft Flight Simulator, on top of sharing new reveals. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. Although it is a horror game, we aim to make a game that is entertaining on a wide range of levels, with a story filled with mystery and new types of action gameplay.” That said, we are not only focusing on the gore itself we intend to portray horror in a way that deepens the sense of immersion for the player. Speaking to the kind of horror expression we can expect, Toyama said, “The game will explore life and death and the process of decay throughout everyday life, so inevitably some of the developments and visuals will be quite shocking. The creatures are named Yakushi, a kind of monster that have their roots in classical theater.” “This will form a major pillar of the adventure and the story. “The game will have you battling mysterious creatures that can mimic humans, but how can you smoke them out to make them reveal themselves?” posed Toyama. In the trailer, ordinary-looking residents of this city suddenly transform into grotesque creatures, lending a level of body horror and gore. The head of this fear-inducing project is none other than Silent Hill’s very own. The game will explore an original setting that blends the nostalgic sights of that city with pure fiction.” Slitterhead is a brand new and exciting upcoming horror game that was first announced during The Game Awards 2021. “Those who are familiar will probably have guessed from the trailer that the city is inspired by 1980s and ’90s Hong Kong,” said Toyama. The trailer shows that the game is set in an unspecified Asian city filled with shabby high-rises and storefronts with signs in Chinese, which Toyama told us is actually a fictional location. We stayed up late to cover the PC gaming news at the marketing extravaganza: hit our The Game Awards tag for everything, or skip to Every trailer at The Game Awards 2021.Toyama also shed a little new light on the game’s setting. Last we saw was that ghost-punching Ghostwire gameplay trailer at notE3 2020. You know, it's a shame that wasn't at The Game Awards tonight too. It's made by Tango Gameworks, the Bethesda studio who made The Evil Within under Resident Evil 4 director Shinji Mikami. Slitterhead New horror game by the creator of Silent Hill, Siren, and Gravity Rush that takes place in Kowloon Walled City. This did remind me that Japanese action-horror game Ghostwire: Tokyo is due to launch in 2022 (or was, last we heard). Xbox Game Studios and Ninja Theory showed new gameplay footage from Senuas. Their website doesn't have any more info, though their YouTube channel does have chats with some of the team. Slitterhead Trailer Reveals Body Horror Nightmare from Keiichiro Toyama. No word yet on when Slitterhead will launch, nor on which platforms. And as you can tell from that trailer, heck yeah iconic Silent Hill composer Akira Yamoka is involved. He's joined by folks including Siren concept artist Miki Takahashi and Siren character designer Kazunobu Sato. A mystery for now.īokeh Game Studio are led by Keiichiro Toyama, who was director of the first Silent Hill and directed the early Siren games too. What with all the dramatic jumps and bloodknifemurder. Now that's horror, baby.Īs for what it actually is, well, you'd assume more action-y than straight survival horror. I really, really like how that final shot isn't about horrors emerging from a normal-looking person, it's something terrible slithering away to hide inside a normal-looking person.
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